Hi Linda,

Its large and advanced topic. Various techniques work in different way. I simply do not have the time to explain it. Besides, I follow the rule to not respond in much more words than question asked (hint). If you are interested in Shadow Mapping I may recomend starting from osgShadow::ShadowMap implementation. See ShadowMap::cull method. Its the place where all the relevant code is located. However be warned, that to fully understand it one needs to understand how OSG culling and rendering backend works so its really stuff for advanced developers.

Wojtek

-----Oryginalna wiadomość----- From: Linda Lee
Sent: Monday, January 17, 2011 2:42 PM
To: [email protected]
Subject: Re: [osg-users] Shadows in OSG

Hi,

How about learning the way OSG structures the shadow code. I found it difficult understanding how OSG manage shadow. Could anyone briefly explain the shadow codes in OSG or is there any way I could learn more on them?

Thank you!

Cheers,
Linda

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http://forum.openscenegraph.org/viewtopic.php?p=35694#35694





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