Thank you very much Michael,
your fix solved the timing issue.

Any idea/suggestion about the wrong initial-pose problem? (it happen with
the humanoid.fbx model available with the FBX SDK).

Regards.
Alessandro

On Tue, Jan 18, 2011 at 11:12 AM, Michael Platings <[email protected]>wrote:

> Hi Alessandro,
> I posted a fix a while back that may solve the issue you're referring to.
> If it works for you then maybe with more prodding Cedric might accept it ;)
> Here it is again, attached
>
>
> On 17 January 2011 15:43, Alessandro Terenzi <[email protected]> wrote:
>
>> Hi,
>> no one else is experiencing the same problems with osgAnimation and the
>> FBX plugin? I mean the 'initial-pose' issue (described in this thread) and
>> the timing issue described in another post of mine.
>>
>> Cheers,
>> Alessandro
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=35708#35708
>>
>>
>>
>>
>>
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>
>
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