Thank you very much Michael, your fix solved the timing issue. Any idea/suggestion about the wrong initial-pose problem? (it happen with the humanoid.fbx model available with the FBX SDK).
Regards. Alessandro On Tue, Jan 18, 2011 at 11:12 AM, Michael Platings <[email protected]>wrote: > Hi Alessandro, > I posted a fix a while back that may solve the issue you're referring to. > If it works for you then maybe with more prodding Cedric might accept it ;) > Here it is again, attached > > > On 17 January 2011 15:43, Alessandro Terenzi <[email protected]> wrote: > >> Hi, >> no one else is experiencing the same problems with osgAnimation and the >> FBX plugin? I mean the 'initial-pose' issue (described in this thread) and >> the timing issue described in another post of mine. >> >> Cheers, >> Alessandro >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=35708#35708 >> >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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