On 1/22/2011 11:29 AM, Mukund Keshav wrote:
i was wondering if i can use OSG with some low level gl functions?
I have been working with OSG for about 7 years now, and I find a large
percentage of the problem areas in my work is with combining my own OpenGL code
with OSG.
Generally speaking, OSG is not a scene graph toolkit for OpenGL. What I mean by
that is, if you already have your own code for creating windows and contexts,
setting view matrices, rendering, and swapping, and you simply want to add to
that existing code a rendering traversal of a scene graph, this type of usage is
not supported by existing OSG. It might not be impossible, but it is certainly
non-centerline usage and AFAIK no one does this.
You must think instead of how you can fit your OpenGL code into the OSG
infrastructure with the available OSG facilities such as draw callbacks.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
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