Hello,

Is it possible to do something between two render passes? I render an image 
into a texture and then I would like execute functions and after this I wanna 
render the final image on the screen.

I use the osg::Camera with PRE_RENDER and the FRAME_BUFFER_OBJECT. And this 
camera is in my scenegraph. What can I do if I want to work on the texture 
after the first render step?

Cheers

Martin
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