Hello David,

So I use the FRAME_BUFFER_OBJECT and I have a NVIDIA GTX 470 grafics card.

I tried the osgprerendercubemap, but I cannot print out the frame rate. 
Additionally I tried the osgprerender example and I get a frame rate of around 
3500 FPS.

Here my Implementation:

osg::ref_ptr<osg::Image> img = osgDB::readImageFile("image.tga");

osg::ref_ptr<osg::Group > rtt = new osg::Group;
root->addChild(rtt);


osg::ref_ptr<osg::Camera> camera = new osg::Camera;

camera->addChild( scene );

camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

camera->setViewport(0,0,2048,2048);

camera->setRenderOrder(osg::Camera::PRE_RENDER, 0);

camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
camera->attach(osg::Camera::COLOR_BUFFER, img, 0, 0);

rtt->addChild(camera.get());

Is the image format (internal format) a problem?

Thanks

Martin


-------- Original-Nachricht --------
> Datum: Wed, 2 Feb 2011 13:56:09 +0100
> Von: David Callu <[email protected]>
> An: OpenSceneGraph Users <[email protected]>
> Betreff: Re: [osg-users] Render To Texture is very slow

> Hi Martin
> 
> 
> What is your Hardware/Software configuration?
> Which osg::Camera::RenderTargetImplementation did you use in your code ?
> 
> Try the osgprerendercubemap example to test performance of your hardware.
> 
> HTH
> David Callu
> 
> 
> 2011/2/2 "Martin Großer" <[email protected]>
> 
> > Hello,
> >
> > I would like use render to texture in every render step. My texture
> > resolution is 2048 x 2048 and it is very slow. There are tipps and
> tricks to
> > speed up the render to texture?
> > With 2048 x 2048 I get around 15 FPS and with 1024 x 1024 I get 45 FPS.
> >
> > Thanks
> >
> > Martin
> > --
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