Hi,

I'm working on a program that periodically receives new images to display in 
our scene and sometimes may need to load multiple images at the same time.  I'm 
currently trying to use my own background threads that call the osgDB readImage 
to return an Image pointer and then add a texture mapped object to our scene 
from our main GUI thread that is doing the OSG updates.  We had problems when 
doing this with JPEG 2000 images so I'm wondering if this usage is even 
supported.  Can I have multiple threads calling osgDB readImage or should I be 
doing something else?

Thanks,
Matt

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