Hi Matt, I haven't ever used JPEG 2000 images and multi-threaded reading before so I can't say whether this will be thread safe. Are you using the OSG's jasper based plugin, or your own route?
You'll need to use a debug to find out where you application is crashing. Also try changing to another image format to see if that has any effect. Robert. On Wed, Feb 2, 2011 at 2:41 PM, Matt Schafer <[email protected]> wrote: > Hi, > > I'm working on a program that periodically receives new images to display in > our scene and sometimes may need to load multiple images at the same time. > I'm currently trying to use my own background threads that call the osgDB > readImage to return an Image pointer and then add a texture mapped object to > our scene from our main GUI thread that is doing the OSG updates. We had > problems when doing this with JPEG 2000 images so I'm wondering if this usage > is even supported. Can I have multiple threads calling osgDB readImage or > should I be doing something else? > > Thanks, > Matt > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=36271#36271 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

