Hi J-S,
Thanks for the reply.
Well, im not using a camera manipulator. This is what im doing:
Code:
int main()
{
// code here
viewer.getCamera()->setProjectionMatrixAsFrustum(-640, 640, -480, 480, 1900,
200000);
osg::Matrix t;
t.makeTranslate(osg::Vec3(0, 0, -1000)); //translate by 1000
while (!viewer.done()) {
viewer.getCamera()->setViewMatrix( t );
// Draw the next frame.
viewer.frame();
}
return 0;
}
Now, i tried this:
Inside the while loop, i gave
Code:
viewer.getCamera()->setViewMatrix(osg::Matrix::identity());
Now, isn't this equivalent to
Code:
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
And i drew a line from (-640, 0, -1800) to (640, 0, -1800).
But it is visible! Could you please comment?
Thanks,
Mukund
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36298#36298
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