Hi Renato & Thomas,

I came to the same conclusion :* multiple animations on the same fbx file
can only be done with MotionBuilder*, until i found this
PlayerMarine.FBX<http://code.google.com/p/pfxna/source/browse/trunk/Testes/Engine/XNAnimation/XNAnimationSample/Content/Models/PlayerMarine.fbx?spec=svn454&r=454%20>
with multiple animations : Run, Walk , Shoot ... and at the beginning of the
file there is this line:

Creator: "FBX SDK/FBX Plugins build 20061101"

It seems a little bit contradictory

Cheers


*--*
*Mohamed ALJI*
Élève ingénieur en Informatique troisième année à l'ENSEIRB-MATMECA
(Institut Polytechnique de Bordeaux - IPB)
Webmaster bénévole de l'association L'eau du désert: www.l-eau-du-desert.com
[email protected]



2011/2/4 Thomas Hogarth <[email protected]>

> Hi Renato
>
>
>> I thought it was not possible. How can you save your FBX file with
>> multiple
>> animations? I'm using 3DS Max 2010 and I do not see a way to save multiple
>> animations. I'm not familiar with modeling ...
>>
>
> I need to do something similar at the moment. I know MotionBuilde can
> export fbx with multiple takes, but 3ds max can not. I plan to write a node
> visitor that will find and split any osg animations into multiple takes.
> Perhaps using a config file. Shouldn't take long, I'll send you a copy when
> I'm done. If you export your fbx from osg as a .osg file you can see how the
> data is stored and looks petty straight forward to split it.
>
> Alternatively you can use MotionBuilder and I know the FBX plugin is
> capable of loading the multiple takes.
>
> Cheers
> Tom
>
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>
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