Hi Renato & Thomas, I came to the same conclusion :* multiple animations on the same fbx file can only be done with MotionBuilder*, until i found this PlayerMarine.FBX<http://code.google.com/p/pfxna/source/browse/trunk/Testes/Engine/XNAnimation/XNAnimationSample/Content/Models/PlayerMarine.fbx?spec=svn454&r=454%20> with multiple animations : Run, Walk , Shoot ... and at the beginning of the file there is this line:
Creator: "FBX SDK/FBX Plugins build 20061101" It seems a little bit contradictory Cheers *--* *Mohamed ALJI* Élève ingénieur en Informatique troisième année à l'ENSEIRB-MATMECA (Institut Polytechnique de Bordeaux - IPB) Webmaster bénévole de l'association L'eau du désert: www.l-eau-du-desert.com [email protected] 2011/2/4 Thomas Hogarth <[email protected]> > Hi Renato > > >> I thought it was not possible. How can you save your FBX file with >> multiple >> animations? I'm using 3DS Max 2010 and I do not see a way to save multiple >> animations. I'm not familiar with modeling ... >> > > I need to do something similar at the moment. I know MotionBuilde can > export fbx with multiple takes, but 3ds max can not. I plan to write a node > visitor that will find and split any osg animations into multiple takes. > Perhaps using a config file. Shouldn't take long, I'll send you a copy when > I'm done. If you export your fbx from osg as a .osg file you can see how the > data is stored and looks petty straight forward to split it. > > Alternatively you can use MotionBuilder and I know the FBX plugin is > capable of loading the multiple takes. > > Cheers > Tom > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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