Hi,

i need random float values in my fragment shader for some post-processing. I 
create the random values on the cpu and stroe them in a float array. The next 
step is, I try to do is to create a texture and copy the array with random 
float values in all channels (RGBA) into the texture. In the last step i want 
to pass this texture to my fragment shader.
In OpenGL I can do this with:

Code:

//create randomFloatsArray
//...
// copy to texture
glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB,0,0,0,width, 
height,GL_RGBA,GL_FLOAT,randomFloatsArray);




How can I do this with OSG?


Thank you!

Cheers,
Dan

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http://forum.openscenegraph.org/viewtopic.php?p=36616#36616





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