CIGI uses UDP so updating osgVisual to use CIGI shouldn't be an issue in terms of performance. Effectively you'd be replacing one UDP implementation with another that uses an industry wide standard for the packet description...a big plus IMO.
Like I stated earlier, CIGI is used by most commercial IG vendors so performance is more than adequate. The main advantage of CIGI is that it provides a common interface for a simulation host so that you can run the same host on different IGs on the back end. We just swapped out an old IG for a newer one with minimal changes to our host software. If osgVisual supported CIGI, I can guarantee that you would open it up to a much wider audience of users...at least in the simulation industry for sure. Having an OpenSource solution here would be a benefit. Right now, the software that currently ties CIGI to OSG for multi-channel IG purposes is proprietary in nature. VT-MAK is one such company that comes to mind... -Shayne -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Torben Dannhauer Sent: Sunday, February 13, 2011 4:48 AM To: [email protected] Subject: Re: [osg-users] Camera control in osgvisual Hi Tedzini, I'm not very familiar with CIGI, but it seem to be a communication library for communication with the sim-host. I'm quite sure you can use CIGI not only for managing the camera but also for managing objects you want to display. Currently osgVisuals "cluster" module is used to transport objects or camera modifications from the master to all slaves, but maybe that UDP implementation could be replaced by CIGI - it mainly depends on the performance. Cheers, Torben ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36587#36587 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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