Hi Torben

Cigi provides classes for various interfaces such as View control, Entity 
Control, HAT/HOT request etc. between host and IG. From Host you will set the 
values for these objects, pack it and send it through UDP using usual 
Windows/Linux sockets. From IG, you will receive the packet, unpack it and use 
it. 
For example the Viewcontrol class provides structure for controlling the main 
camera and some members of this class are :

Xoffset, YOffset, ZOffset, pitch, roll, yaw etc. 
Basically it provides standard packet format for IG to Host communication so 
that It is easy to connect host to various  IGs, 
cigibaseviewctrl.h gives the implementation of ViewControl structure. It 
doesn't interact with the IG implantation directly, or provides network 
implementation. 

I think this information helps you to understand about cigi. 

And for  terrainModification, I just want to know this transformation is done 
only while rendering (real time) or it will be stored in to the database. I'm 
also eagerly waiting for your release of the terrainModification. I also want 
to work little more on database ( to understand more on scenegraph technology). 
So it will be grateful if you can assign some work to me also. I'm only a 
beginner to OSG


Thank you!

Cheers,
Vijeesh

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http://forum.openscenegraph.org/viewtopic.php?p=37855#37855





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