Hi Torben Cigi provides classes for various interfaces such as View control, Entity Control, HAT/HOT request etc. between host and IG. From Host you will set the values for these objects, pack it and send it through UDP using usual Windows/Linux sockets. From IG, you will receive the packet, unpack it and use it. For example the Viewcontrol class provides structure for controlling the main camera and some members of this class are :
Xoffset, YOffset, ZOffset, pitch, roll, yaw etc. Basically it provides standard packet format for IG to Host communication so that It is easy to connect host to various IGs, cigibaseviewctrl.h gives the implementation of ViewControl structure. It doesn't interact with the IG implantation directly, or provides network implementation. I think this information helps you to understand about cigi. And for terrainModification, I just want to know this transformation is done only while rendering (real time) or it will be stored in to the database. I'm also eagerly waiting for your release of the terrainModification. I also want to work little more on database ( to understand more on scenegraph technology). So it will be grateful if you can assign some work to me also. I'm only a beginner to OSG Thank you! Cheers, Vijeesh ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37855#37855 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

