Hi Art,
You are right, from the osgPPU point of view the scene graph responsible for
it, shouldn't be culled at all, so this couldn't be a problem.
It sounds strange. I would assume that maybe the camera does not provide frame
updates anymore, when you move your view to this certain direction.
I'll be trying to reproduce the problem in an osgPPU example today. I'll
let you know what results (if any) I get.
Another thing is that when I activate osgPPU, suddenly the mouse
interaction with the window (i.e. click and drag to rotate the camera
with a camera manipulator for example) becomes way too sensitive (a
small drag rotates by a very large amount). I assume this might be
because of different viewport sizes between the normal camera (which I
used before) and the last osgPPU Unit. I'll be investigating this today too.
So in general, both problems seem to be related to integrating osgPPU at
the end of an existing app's rendering. So not a problem of osgPPU
itself, but just differences between behavior before and after the
integration. I'll let you know what I find, it may be useful to document
these things for future users.
Thanks,
J-S
--
______________________________________________________
Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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