Hi all. I've had same issues using osgPPU, for me problem was happening only when i had turned on near\far computation on viewer's camera, i've used this mode only to test some stuff so i didnt investigated this issue further. May be this will give you some hints on problem roots.
Sergey. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

