Hi,
yes, I did it. I finally commented the next lines as a temporal solution:
Code:
/*else if(dynamic_cast<const osgTerrain::Terrain*>(node)){
((ive::Terrain*)(node))->write(this);
}*/
on DataOutputStream.cpp and
Code:
/*else if(nodeTypeID== IVETERRAIN){
node = new osgTerrain::Terrain();
((ive::Terrain*)(node.get()))->read(this);
}*/
on DataInputStream.cpp
It seems the functions read and write aren't implemented. Am I right?
My problem now is that I've loaded a couple .ive models and they appear at the
screen but didn't show their textures. Any of you know what can be the problem?
Thank you!
Cheers,
Dani[/code]
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=36744#36744
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