I've not used any of the osg file formats so I can't help you there
specifically, but I suspect the osganimation serializer is in need of
updating. Cedric Pinson wrote osgAnimation so he's the best person to
consult on this matter.

On 16 February 2011 16:23, Thomas Hogarth <thomas.hoga...@gmail.com> wrote:

> Hi Michael
>
> Thanks for the info, do you know why I might be having trouble saving these
> to .ive, .osg, .osgt and .osgx. It's not a show stopper but for some reason
> I can only re save the imported fbx as .osgb. The rest fail to load except
> .osg which loads but won't play my animations anymore :(
>
> Any info would be much appreciated
> Tom
>
>
> On 16 February 2011 16:08, Michael Platings <mplati...@gmail.com> wrote:
>
>>  I dare say the fbx plugin creates some kind of custom callbacks that
>>> normal osg is unaware of.
>>>
>>
>> Not exactly, the callbacks in question are all part of osgAnimation which
>> is increasingly part of "normal" osg.
>> They are: osgAnimation::RigComputeBoundingBoxCallback,
>> osgAnimation::MorphGeometry::UpdateVertex &
>> osgAnimation::RigGeometry::UpdateVertex
>>
>
>
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