I've not used any of the osg file formats so I can't help you there specifically, but I suspect the osganimation serializer is in need of updating. Cedric Pinson wrote osgAnimation so he's the best person to consult on this matter.
On 16 February 2011 16:23, Thomas Hogarth <thomas.hoga...@gmail.com> wrote: > Hi Michael > > Thanks for the info, do you know why I might be having trouble saving these > to .ive, .osg, .osgt and .osgx. It's not a show stopper but for some reason > I can only re save the imported fbx as .osgb. The rest fail to load except > .osg which loads but won't play my animations anymore :( > > Any info would be much appreciated > Tom > > > On 16 February 2011 16:08, Michael Platings <mplati...@gmail.com> wrote: > >> I dare say the fbx plugin creates some kind of custom callbacks that >>> normal osg is unaware of. >>> >> >> Not exactly, the callbacks in question are all part of osgAnimation which >> is increasingly part of "normal" osg. >> They are: osgAnimation::RigComputeBoundingBoxCallback, >> osgAnimation::MorphGeometry::UpdateVertex & >> osgAnimation::RigGeometry::UpdateVertex >> > >
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