Hello, Have everyone experience with the gl shading language? I would like to do something like that on my texture (I use render to texture):
gl_FragData[0] += vec(0.01,0,0,1); Is that possible? I want to increment the color in my texture in every render pass (in this case the red channel). I don't want to copy back to the cpu memory. And I use the FRAME_BUFFER_OBJECT. I guess the gl_FragData[0] is in every render pass zero (black). Is it possible to change that? Cheers Martin -- GMX DSL Doppel-Flat ab 19,99 Euro/mtl.! Jetzt mit gratis Handy-Flat! http://portal.gmx.net/de/go/dsl _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

