Hi, What can be done to reduce CPU usage when the image is not being changed/updated?
After trying the examples using a pre-built 2.9.9 and the latest from the SVN built with VS10 the CPU usage is high. On a dual core one is nearly max and the other core is minimal. With an app that much of the time may only call for an update or redraw once a second then it seems a double buffer could display the stationary image with minimal CPU. This is something I have not had to tinker with since what I have used before this was build into the SDKs. I am new to OSG (and osgEarth) so this issue may have been brought up before but could not find it. Thank you! Cheers, Neil ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36859#36859 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

