Hi,

What can be done to reduce CPU usage when the image is not being 
changed/updated?

After trying the examples using a pre-built 2.9.9 and the latest from the SVN 
built with VS10 the CPU usage is high.  
On a dual core one is nearly max and the other core is minimal.

With an app that much of the time may only call for an update or redraw once a 
second then it seems a double buffer 
could display the stationary image with minimal CPU.

This is something I have not had to tinker with since what I have used before 
this was build into the SDKs.

I am new to OSG (and osgEarth) so this issue may have been brought up before 
but could not find it.

Thank you!

Cheers,
Neil

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http://forum.openscenegraph.org/viewtopic.php?p=36859#36859





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