On 23/02/11 11:54, "Martin Großer" wrote:
Ok, I didn't understood that. So, either way I need the ping pong
process. I am writing the ping pong version at the moment. I hope
this works but more about that later. :-)
In the blending case you don't need ping-pong if you use NV_texture_barrier http://developer.download.nvidia.com/opengl/specs/GL_NV_texture_barrier.txt as Sergey pointed out. I forgot about that.

Cheers,
Juan
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