Hello Juan,

I am pleased to say that the ping pong version works very good. Really! It is 
fast (on a plane with a 1024x1024 texture I have around 4300 FPS) and it looks 
well. So, this is a complete success. I think that is all what I need. However, 
I will try the EXT_shader_image_load_store version, because I want to help you 
to integrate this in OSG and I want to evaluate this (compare ping pong and the 
extension).

Best regards,

Martin


-------- Original-Nachricht --------
> Datum: Wed, 23 Feb 2011 12:03:38 +0100
> Von: Juan Hernando <[email protected]>
> An: OpenSceneGraph Users <[email protected]>
> Betreff: Re: [osg-users] Can I increment the gl_FragData?

> On 23/02/11 11:54, "Martin Großer" wrote:
> > Ok, I didn't understood that. So, either way I need the ping pong
> > process. I am writing the ping pong version at the moment. I hope
> > this works but more about that later. :-)
> In the blending case you don't need ping-pong if you use 
> NV_texture_barrier 
> http://developer.download.nvidia.com/opengl/specs/GL_NV_texture_barrier.txt
> as Sergey pointed out. I forgot about that.
> 
> Cheers,
> Juan
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

-- 
Schon gehört? GMX hat einen genialen Phishing-Filter in die
Toolbar eingebaut! http://www.gmx.net/de/go/toolbar
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to