Hello Juan, I am pleased to say that the ping pong version works very good. Really! It is fast (on a plane with a 1024x1024 texture I have around 4300 FPS) and it looks well. So, this is a complete success. I think that is all what I need. However, I will try the EXT_shader_image_load_store version, because I want to help you to integrate this in OSG and I want to evaluate this (compare ping pong and the extension).
Best regards, Martin -------- Original-Nachricht -------- > Datum: Wed, 23 Feb 2011 12:03:38 +0100 > Von: Juan Hernando <[email protected]> > An: OpenSceneGraph Users <[email protected]> > Betreff: Re: [osg-users] Can I increment the gl_FragData? > On 23/02/11 11:54, "Martin Großer" wrote: > > Ok, I didn't understood that. So, either way I need the ping pong > > process. I am writing the ping pong version at the moment. I hope > > this works but more about that later. :-) > In the blending case you don't need ping-pong if you use > NV_texture_barrier > http://developer.download.nvidia.com/opengl/specs/GL_NV_texture_barrier.txt > as Sergey pointed out. I forgot about that. > > Cheers, > Juan > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Schon gehört? GMX hat einen genialen Phishing-Filter in die Toolbar eingebaut! http://www.gmx.net/de/go/toolbar _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

