On 2/23/2011 7:45 PM, Jean-Sébastien Guay wrote: >> My main reason for wanting to create Geometry is that I need to divide the >> Cylinder >> object into primitives for further processing and the parser that I had >> written doesn't >> seem to work with an osg file created from ShapeDrawable. >> So I inferred that I need to create geometry rather than shape drawable to >> obtain >> primitives. > OK, so you'll have to find some code to create a cylinder geometry. As I said > the > ShapeDrawable.cpp could be a pretty good starting point.
I think osgWorks: http://code.google.com/p/osgworks/ might have what you need: "osg::Geometry-based utility functions to render rudimentary shapes such as planes, boxes, spheres, and arrows." If it doesn't, perhaps this would be a good place for you to add it, so everyone could benefit. > J-S -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org