Congratulation Glenn and to y'alls team

 

Nice Job

 

Gordon Tomlinson

3D Technology

System Engineering Consultant

Overwatch(r)

An Operating Unit of Textron Systems

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From: [email protected]
[mailto:[email protected]] On Behalf Of Glenn
Waldron
Sent: Thursday, February 24, 2011 12:02 PM
To: OpenSceneGraph Users
Subject: [osg-users] ANN: osgEarth 2.0 released

 

osgEarth 2.0 is here!

 

Many thanks to everyone in the community who has supported the project
and helped us to make it a success.

 

osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals
are to

 

 * render terrain on the fly with little or no preprocessing

 * support imagery, DEMs, and vectors from web mapping services as well
as local data sources

 * make it as easy as possible to get a global terrain model up and
running

 

Some highlights of Version 2.0:

 

 * Shader composition framework - integrate your own shader code with
osgEarth's terrain shaders with no copy-n-paste

 * Overlay decorator - new flexible mechanism for draping geometry on
the terrain

 * GPU compositing - render imagery using texture arrays,
multitexturing, or multipass

 * SkyNode - sun, stars, and atmospheric lighting

 

And now some links:

 

 * Release notes: http://www.osgearth.org/wiki/ReleaseNotes20

 * osgEarth wiki: http://osgearth.org

 * GitHub repository: https://github.com/gwaldron/osgearth

 * Support forum: http://forum.osgearth.org

 * Press release: http://pelicanmapping.com/?p=136

 

Enjoy!

 

 

Glenn Waldron : Pelican Mapping : twitter.com/glennwaldron

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