Hi Glenn,

Glad to see very nice improvements in osgEarth! Keep up the good work!

Cheers

2011/2/25 J.P. Delport <[email protected]>

> Hi Glenn,
>
> thanks for the great work you guys are doing.
>
> cheers
> jp
>
>
> On 24/02/11 19:01, Glenn Waldron wrote:
>
>> osgEarth 2.0 is here!
>>
>> Many thanks to everyone in the community who has supported the project
>> and helped us to make it a success.
>>
>> osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals
>> are to
>>
>>  * render terrain on the fly with little or no preprocessing
>>  * support imagery, DEMs, and vectors from web mapping services as well
>> as local data sources
>>  * make it as easy as possible to get a global terrain model up and
>> running
>>
>> Some highlights of Version 2.0:
>>
>>  * Shader composition framework - integrate your own shader code with
>> osgEarth's terrain shaders with no copy-n-paste
>>  * Overlay decorator - new flexible mechanism for draping geometry on
>> the terrain
>>  * GPU compositing - render imagery using texture arrays,
>> multitexturing, or multipass
>>  * SkyNode - sun, stars, and atmospheric lighting
>>
>> And now some links:
>>
>>  * Release notes: http://www.osgearth.org/wiki/ReleaseNotes20
>>  * osgEarth wiki: http://osgearth.org
>>  * GitHub repository: https://github.com/gwaldron/osgearth
>>  * Support forum: http://forum.osgearth.org
>>  * Press release: http://pelicanmapping.com/?p=136
>>
>> Enjoy!
>>
>>
>> Glenn Waldron : Pelican Mapping : twitter.com/glennwaldron
>> <http://twitter.com/glennwaldron>
>>
>>
>>
>>
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>>
>
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-- 
Jordi Torres Fabra

gvSIG 3D blog
http://gvsig3d.blogspot.com
Instituto de Automática e Informática Industrial
http://www.ai2.upv.es
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