Hi,
I am looking for an efficient general mesh data structure. 
Having feature like Generating normal arrays and texture coordinate for 
model,Parameterization of Triangulated Surface Meshes ; texture mapping 
and that can easily integrate with OSG. 

I know some of them like : 
openMesh 
osgmodeling 
CGAL 
I need better solution which one is most suitable or there some other library 
which can be helpful to me. 
I had hoped that someone might have used it before.
... 

Thank you!

Cheers,
manish

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http://forum.openscenegraph.org/viewtopic.php?p=37270#37270





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