Hello,

In my application I need to create a file that consists of essentially an
OSGB file plus ancillary data. I have this ancillary data in either an
external binary file or an in-memory buffer.

I thought I could use osg::Archive to do the archiving and to handle the
OSGB data. If I can write a class that derives from osg::Object (called
something like AncillaryData) and that implements the interfaces to
save/load a memory buffer to an archive, I thought it could fit nicely into
the osg::Archive paradigm. AncillaryData would be able to save/load data
that is opaque to all of OSG and that is handled only by my application.

Would it be a good way to go? Is it better to do it differently? Any
pointers?

Thanks
Eduardo
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