Chris,

We regularly test osgEarth against ATI cards. For the most part things work
fine; there are a couple issues though:

- The GLSL compiler on ATI is strict, whereas NVIDIA's is very forgiving.
Not a bad thing, but underscores the importance of testing on ATI

- Uniform array addressing is handled differently, so you have to account
for that in the code. As far as I can tell, ATI's scheme is compliant, but
OSG does not support it directly.

- A couple things I haven't gotten to work on ATI, particularly the sky node
(stars/sun); have not figured that one out yet...

Glenn Waldron / Pelican Mapping / 703.652.4791 / @glennwaldron


On Tue, Apr 5, 2011 at 1:07 PM, Chris 'Xenon' Hanson
<[email protected]>wrote:

>  I'm projecting to get a new development system in the next year or so,
> which means about
> 6 months of planning before I buy something.
>
>  I've been on Nvidia for the last few years, and have been mostly happy
> with the driver
> support, but I'm looking toward ATI/AMD again because NVidia's OpenCL
> 64-bit FPU
> performance is allegedly crippled in their latest consumer hardware,
> putting it in a
> severe disadvantage against rival parts from AMD:
>
>
> http://www.anandtech.com/show/2977/nvidia-s-geforce-gtx-480-and-gtx-470-6-months-late-was-it-worth-the-wait-/6
>
>  My main concern with AMD/ATI is the poor quality of drivers I've
> experienced in past
> years. I run Win7/64 right now. Can anyone weigh in on the recent quality
> of these drivers?
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
> http://www.alphapixel.com/
>  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
> Contracting.
>    "There is no Truth. There is only Perception. To Perceive is to Exist."
> - Xen
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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