Hi Chris,

In any case, to use FBOs you need a context, one way or the other.

   I'm going to have to go back and read up on my reference material again. I 
thought for
sure there was supposed to be a way to use FBOs without pbuffers.

Yes, if you have an onscreen context already you can use FBOs to do RTT passes which you then use in a final onscreen pass.

So that's what I meant - if your OpenGL app already creates a context, there's no reason to create one (pbuffer or otherwise) just to be able to use FBOs, you could create your FBOs in the existing context.

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                    http://whitestar02.dyndns-web.com/
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