On 4/9/2011 5:08 AM, Jean-Sébastien Guay wrote: > Yes, if you have an onscreen context already you can use FBOs to do RTT > passes which you > then use in a final onscreen pass. > So that's what I meant - if your OpenGL app already creates a context, > there's no reason > to create one (pbuffer or otherwise) just to be able to use FBOs, you could > create your > FBOs in the existing context.
Ok, I think I get it then. So, I'll just use the PBuffer code path I always have, and set osg::Camera::FRAME_BUFFER_OBJECT and that should be the proper approach? > J-S -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

