Hi, I have been looking for a cloud nodekit or opensource library to use with OSG. Is there such library available ? What i want to achieve is to have volumetric clouds, layer kind of clouds and lightning effect.
And i have a couple of questions, I am learning GLSL and i know that we change rendering pipeline default capability to obtain awesome effects. But i have a few questions that i cant find their answers anywhere 1- Do we use GLSL for computing aswell? Or sould we use OpenCL or CUDA for computing? 2-I still cant figure out when to use GLSL. I mean sometimes we dont use shading languages but again obtain nice effects. For example i cant decide if a GLSL code must be used for a cloud lightning effect (I mean if do we need one or not). Is there a source that you can direct me to learn these differences and get a grip of GLSL concept more deeply?At least i want to be able to decide and say "hmm we use GLSL here or we dont". 3-Can we create procedural models (like animated grass) by using GLSL. I remember GLSL cant create vertexes but to modify them. Cg could do it ? Thank you! Cheers, Muhammed ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38352#38352 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

