Hi Sythel, regarding your cloud question:
you can use a) Silverlining (supports OSG out of the box, for more sophisticated OSG integration take a look at osgVisual.) b) Simul TrueSky: looks fantastic, but afaik it soes not support geocentric maps out of the box. Provides a OSG integration, but is is a quite simple example. c) osgEarth's SkyNode and add the cloud rendering yourself. Google for OpenGL cloud to get papers and algorithm examples to add the cloud capability. Example: http://www-evasion.imag.fr/Membres/Eric.Bruneton/ osgVisual doesn't provide own sky algorithms it self currently. Depending how long you need your programm to run, oyu can play with Silverlining, it terminates without license after 5 minutes. The plans for osgVisual are: design a generic sky/athmosphe/cloud baseclass with with a simple sky/athmosphere implementation. Additionally it should provide implementations for Silverlining, simul TrueSky and osgEarth SkyNode integration. .. but just plans, time is limited.. for distributed rendering: look at the other thread. Cheers, Torben ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38379#38379 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

