Hi Sythel,

regarding your cloud question:

you can use
a) Silverlining (supports OSG out of the box, for more sophisticated OSG 
integration take a look at osgVisual.)
b) Simul TrueSky: looks fantastic, but afaik it soes not support geocentric 
maps out of the box. Provides a OSG integration, but is is a quite simple 
example.
c) osgEarth's SkyNode and add the cloud rendering yourself. Google for OpenGL 
cloud to get papers and algorithm examples to add the cloud capability. 
Example: http://www-evasion.imag.fr/Membres/Eric.Bruneton/


osgVisual doesn't provide own sky algorithms it self currently. Depending how 
long you need your programm to run, oyu can play with Silverlining, it 
terminates without license after 5 minutes.

The plans for osgVisual are: 
design a generic sky/athmosphe/cloud baseclass with with a simple 
sky/athmosphere implementation. Additionally it should provide implementations 
for Silverlining, simul TrueSky and osgEarth SkyNode integration.

.. but just plans, time is limited..

for distributed rendering: look at the other thread.



Cheers,
Torben

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38379#38379





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to