On 4/11/2011 9:15 AM, Martin Haffner wrote:
> Hello,
> I have a scenegraph with an LOD node which has 5 children:
> The first child is a Geode and 1 Drawable.
> The second child a group node with many matrix transform children where each 
> matrix transform node has one child of type ProxyNode.
> The children 3 to 5 are Geode's which contain several Drawables (about 30 to 
> 70).
> Now I have to update the matrix transform nodes and the Drawables every 
> frame. I wonder what would be the best approach to accomplish this? Is it 
> possible to keep the Drawables and just change it's content or could this be 
> problematic in conjunction with multithreaded rendering? Or should I just 
> delete the Drawables and create new Drawables every frame?

  Is this stuff where you're actually creating/deleting nodes, or could you 
just use
switches, multiswitches or nodemasks to turn on and off nodes?

-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected] 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
    "There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
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