On 4/11/2011 9:15 AM, Martin Haffner wrote: > Hello, > I have a scenegraph with an LOD node which has 5 children: > The first child is a Geode and 1 Drawable. > The second child a group node with many matrix transform children where each > matrix transform node has one child of type ProxyNode. > The children 3 to 5 are Geode's which contain several Drawables (about 30 to > 70). > Now I have to update the matrix transform nodes and the Drawables every > frame. I wonder what would be the best approach to accomplish this? Is it > possible to keep the Drawables and just change it's content or could this be > problematic in conjunction with multithreaded rendering? Or should I just > delete the Drawables and create new Drawables every frame?
Is this stuff where you're actually creating/deleting nodes, or could you just use switches, multiswitches or nodemasks to turn on and off nodes? -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

