Thanks for your answer!

Well, the last 3 children of the LOD node are Geodes where each of the Geode 
contains about 30 to 70 Drawables. They represent a triangulated road on 3 LOD 
(high, mid, low poly count).
When the user edits the road I have to retessellate and create new vertices. 
Thus I have to delete all old Drawables (of all 3 Geodes) and add the new 
Drawables (with the new Vertices).
I just fear that all the delete and new calls may be slow and I wonder if there 
is a better way to do this.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38416#38416





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