Hi Robert,

Do you have a link to that thread?

It started here:

http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/65022

But I don't get why gmane seems to have broken up the thread into multiple threads. There is more discussion here:

http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/65115

and then here:

http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/65155

and then here:

http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/65274

This is all the same thread, and I think I have all of it there.

You'll see that one suggestion from Paul Martz that may apply here, is that if you have a reliable way of identifying nodes, you can always store a mapping of node to any data you want in a separate structure than the scene graph. Then it doesn't interfere with the rendering process, but is still accessible easily. This may not be what you want if you want SMC to be inherited down the graph (the mapping will give you a value for that specific node, if there is none you'll have to revert to going up the graph until you find a node that has one).

J-S
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Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
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