Hi Robert,
Do you have a link to that thread?
It started here:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/65022
But I don't get why gmane seems to have broken up the thread into
multiple threads. There is more discussion here:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/65115
and then here:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/65155
and then here:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/65274
This is all the same thread, and I think I have all of it there.
You'll see that one suggestion from Paul Martz that may apply here, is
that if you have a reliable way of identifying nodes, you can always
store a mapping of node to any data you want in a separate structure
than the scene graph. Then it doesn't interfere with the rendering
process, but is still accessible easily. This may not be what you want
if you want SMC to be inherited down the graph (the mapping will give
you a value for that specific node, if there is none you'll have to
revert to going up the graph until you find a node that has one).
J-S
--
______________________________________________________
Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.dyndns-web.com/
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