Hello,

Few month ago, I got an application, which realized a "render to texture" with 
glCopyTexImage2D(GL_TEXTURE_2D,0,...) and the antialiasing and the anaglyphic 
works well. Today I tried the render-to-texture with the frame buffer object as 
render target for the osg::Camera and in this case the antialiasing doesn't 
work. Also the anaglyphic view doesn't work.

Why did antialiasing and anaglyphic work with glCopyTexImage2D?

I have read that the frame buffer object doesn't support antialiasing, is it 
true?

Thanks

Martin
-- 
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