Hello, Few month ago, I got an application, which realized a "render to texture" with glCopyTexImage2D(GL_TEXTURE_2D,0,...) and the antialiasing and the anaglyphic works well. Today I tried the render-to-texture with the frame buffer object as render target for the osg::Camera and in this case the antialiasing doesn't work. Also the anaglyphic view doesn't work.
Why did antialiasing and anaglyphic work with glCopyTexImage2D? I have read that the frame buffer object doesn't support antialiasing, is it true? Thanks Martin -- GMX DSL Doppel-Flat ab 19,99 Euro/mtl.! Jetzt mit gratis Handy-Flat! http://portal.gmx.net/de/go/dsl _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

