HI Martin, 2011/4/20 "Martin Großer" <[email protected]>: > Ok thank you. And what do you think about > osg::Texture2D::copyTexImage2D(...)? Is this a worse solution than the FBO?
In what respect? Performance wise rendering directly to a texture using FBO is likely to be more efficient than rendering to the frame buffer and then using Texture2D::copyTextImage2D(..). Using FBO's is also more flexible as there is no need to write the frame buffer multiple times within one frame. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

