Robert, How do you arrange the camera setup so that two cameras share the same FBO ?
John Ivar Haugland On Wed, Apr 20, 2011 at 10:00 AM, Robert Osfield <[email protected]>wrote: > HI Martin, > > 2011/4/20 "Martin Großer" <[email protected]>: > > Ok thank you. And what do you think about > osg::Texture2D::copyTexImage2D(...)? Is this a worse solution than the FBO? > > In what respect? Performance wise rendering directly to a texture > using FBO is likely to be more efficient than rendering to the frame > buffer and then using Texture2D::copyTextImage2D(..). Using FBO's is > also more flexible as there is no need to write the frame buffer > multiple times within one frame. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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