Hi Peter, hi all, We're working on impementing the meta-data system. We found that there was very few feedback, and feel it's a bad sign of inacceptance of it... Anyone?
Peter, when you told about immutability, it was with a database backend in mind, right? If so, I think it may be better not to have immutable Values. Indeed, DescriptionList and more generally user data may be mutable. So to get this database backend wokring properly, I think one should: - Define a "ValueDB", derivate from ValueBase. - Define a "DBProxy", derivate from ComponentContainer (well, we renamed it ValueContainer to avoid misinterpretation) - Make DBProxy give ValueDB when getting - Make ValueDB know DBProxy so that modifying a ValueDB will call appropriate method in DBProxy - Make DBProxy also accept Value<T> as an input, and convert it to appropriate SQL/request/whatever Thoughts? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Sukender" <suky0...@free.fr> a écrit : > Hi all, > > From your feedback and our first tests/prototypes, here is the revised > document. > Please comment! > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > ----- "Peter Amstutz" <peter.amst...@tseboston.com> a écrit : > > > Immutable means "cannot be changed". So I mean that the "Value" > > class > > should not have a "set" method and all "get" methods should be > const. > > E.g. > > > > template<T> > > class Value { > > private: > > T v; > > > > public: > > Value(const T& _v) : v(_v) { } > > > > const T& get() { return v; } > > > > // type conversion operator, so you can write > > // Value<int> a(5); > > // int b = a; > > const T& operator T () { return v; } > > }; > > > > > > On 4/19/2011 5:46 AM, Sukender wrote: > > > Hi Peter, > > > > > > Okay, we'll certainely try your ideas. I guess ValueBase is meant > to > > be derived, but Value<T> isn't. > > > > > > However, I'm not sure I understand the "immutable" thing. Do you > > mean you preference goes to > > > function( someParam ) > > > rather than > > > function( Value<SomeType>(someParam) ) > > > ? > > > > > > If so, yes. And that's of course easier to write and read. > > > > -- > > Peter Amstutz > > Senior Software Engineer > > Technology Solutions Experts > > Natick, MA > > 02131 > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org