Thanks DJ. I must say the conversion of our project to the new meta-data system is not that instant... Hopefully the code is 99% backward compatible and the use of "userData" and "Description list" still work as expected.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "D.J. Caldwell" <dlcaldwel...@gmail.com> a écrit : > Hi Sukender, > > I, too, have been following this thread with interest. I have not had > the time or resources to go over your documentation, yet, but I hope > to do so soon. > > In my current project, we have adapted the osg::Node::DescriptionList > to store some basic run time data at the node level. My hope is that > the meta-data system you all are designing will give us a more type > safe option that does not require string conversion. > > Thanks for taking the time and effort to work on this. Even if this > turns out not to be the solution I am looking for, I am sure others > will be able to leverage it to great effect. > > D.J. > > > > On Wed, Apr 27, 2011 at 10:23 AM, Sukender < suky0...@free.fr > wrote: > > > > > Keep up the good work :-) > > Nice to read it, Robert! ;) And you're right, keep your mind resources > for all other important things here! > Cheers, > > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > ----- "Robert Osfield" < robert.osfi...@gmail.com > a écrit : > > > > > > Hi Sukender, > > > > On Wed, Apr 27, 2011 at 3:09 PM, Sukender < suky0...@free.fr > > wrote: > > > We're working on impementing the meta-data system. We found that > > there was very few feedback, and feel it's a bad sign of > inacceptance > > of it... Anyone? > > > > I don't have any comments beyond what others have added so I've been > > happy to sit back and watch the discussion evolve. I have enough > > other work to think about so rather than get wrapped up in another > > topic I am deliberately kept my head down so I can keep my brain > > capacity and time from being too thinly spread. > > > > So me being quiet is not in-acceptance or disinterest, but comfort > > that all those who've been contributing to the thread look to be > > going > > in a resonable direction and don't seem to need any guidance from > me. > > Keep up the good work :-) > > > > Robert. > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org