Hi, Anybody can explain what is the meaning of first parameter of function void osg::StateSet::setTextureAttribute(unsigned int unit, StateAttribute * attribute, StateAttribute::OverrideValue, value = StateAttribute::OFF)
what is the meaning of unit? The texture unit to be affected? If I have multi texture... I have to use different unit value? from 0-N (N= num of texture i am going to apply) Thx ... Thank you! Cheers, Nan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38963#38963 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org