Hi,
Anybody can explain what is the meaning of first parameter of function
void osg::StateSet::setTextureAttribute(unsigned int unit, StateAttribute *
attribute, StateAttribute::OverrideValue, value = StateAttribute::OFF)
what is the meaning of unit?
The texture unit to be affected?
If I have multi texture... I have to use different unit value? from 0-N (N= num
of texture i am going to apply)
Thx
...
Thank you!
Cheers,
Nan
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http://forum.openscenegraph.org/viewtopic.php?p=38963#38963
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