On 5/3/2011 11:14 AM, Nan WANG wrote:
> Hi,
> Anybody can explain what is the meaning of first parameter of function
> void osg::StateSet::setTextureAttribute(unsigned int unit, StateAttribute *  
> attribute, StateAttribute::OverrideValue, value = StateAttribute::OFF)
> what is the meaning of unit?
> The texture unit to be affected?

  Yes.

> If I have multi texture... I have to use different unit value? from 0-N (N= 
> num of texture i am going to apply)

  Yes.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected] 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
    "There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
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