Hi Nan,

I can't found the bumpmap.vert file on internet.

But you can access to tankBodyNormalMap in shader this way:

in the Vertex/Fragment Shader, declare
        uniform sampler2D normalMap;


then use it like this:
        vec4 normalFromTexture = texture(normalMap, texCoord1);


HTH
David Callu





2011/5/4 Nan WANG <nan.c...@gmail.com>

>
> http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/ShadersUpdating
>
> Thank you!
>
> Cheers,
> Nan
>
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> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=38986#38986
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