To complete my answere: 2011/5/4 Nan WANG <nan.c...@gmail.com>
> could you explain why here you used texCoord1? >> > > because of we setting '1' here? >> > here, you push tex2D in the texture unit 1 > sset->setTextureAttributeAndModes(1,tex2D,osg::StateAttribute::ON); >> > here you set uniform tex to 1 > sset->addUniform(new osg::Uniform("tex",1)); >> >> i dont think so ... >> >> But you can use any texCoord you want. Generally the texCoord 1 for consistency. HTH David Callu > >> >> >> >> Thank you! >> >> Cheers, >> Nan >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=38990#38990 >> >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >
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