Hi all,

I'm currently working on integrating RenderMonkey shaders into OpenSceneGraph. 
There, i need to use shaders and shadows in one scene. But when i use shader on 
some geometry shadowmap disables him. How to pass this problem. Im using 
openscenegraph 2.8.3 and porting RenderMonkey Marble Shader. And for Shadow im 
using osgShadow::ShadowMap class.

Thanks in advance,
Turgut

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http://forum.openscenegraph.org/viewtopic.php?p=39069#39069





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