Hi all, I'm currently working on integrating RenderMonkey shaders into OpenSceneGraph. There, i need to use shaders and shadows in one scene. But when i use shader on some geometry shadowmap disables him. How to pass this problem. Im using openscenegraph 2.8.3 and porting RenderMonkey Marble Shader. And for Shadow im using osgShadow::ShadowMap class.
Thanks in advance, Turgut ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39069#39069 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

