On 5/6/2011 1:04 AM, Turgut Mehdiyev wrote: > Hi all, > I'm currently working on integrating RenderMonkey shaders into > OpenSceneGraph. There, i need to use shaders and shadows in one scene. But > when i use shader on some geometry shadowmap disables him. How to pass this > problem. Im using openscenegraph 2.8.3 and porting RenderMonkey Marble > Shader. And for Shadow im using osgShadow::ShadowMap class.
No personal experience here, but I am pretty sure you can use a shader together with osgShadow -- the osgShadow docs talk about doing this. Are you applying your shader with a StateSet further down in the scene graph from the Shadow nodes? Perhaps you need some sort of OVERRIDE flag to indicate your shader stateset should override something installed by osgShadow? -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

