Hi, i would like to get the matrix of my PAT node in a local function? What is the way of getting PAT matrix? should i generate a new Matrix using position and attitude of my PAT node? i tried to cast to MatrixTransform using myPat->asMatrixTransform(); but it returns NULL so i could not use getMatrix() function of MatrixTransform class. i checked Transform but virtual computeLocalToWorldMatrix(Matrix& matrix, NodeVisitor* nv); which was overriden in PAT class as well i think needs a NodeVisitor through node callback implementation. ( Can i use this function if i set nv = NULL as a function argument?) but i want to reach matrix in one of my member function not in a node callback. What should i do?
Thank you! Regards, Lâ-Edrî ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39399#39399 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

