Hi, I have been investigating the problem a bit and i thought i'd clarify it a little bit just in case someone with a little more knowledge might get interested :) I have been using Blender to create 3ds files and then importing them to osg using the importer. I have been creating the repeating textures to the models by scaling the UV coordinates past 1 and that has been working before. I have been trying to get the repeat from blender to work in the osg but it's not working. So previously the way it worked was to scale the UV coordinates. Now however the UV coordinates aren't repeating over 1. So does anyone know if there has been a change in the 3ds importer regarding the texture repeat? Changing from repeat to clamp? Tried to do a search but i didn't find anything on it yet.
In any case there seems to be a problem with UV mapping. Thank you! Cheers, Sami ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39404#39404 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

