Hello Sami, This should be corrected by this just posted submission:
*file lib3ds_material.c* * * static void initialize_texture_map(Lib3dsTextureMap *map) { * map->flags = 0x00;* map->percent = 1.0f; map->scale[0] = 1.0f; map->scale[1] = 1.0f; } Regards Joan Abadie 2011/5/16 Sami Moisio <smoi...@lut.fi> > Hi, > > I have been investigating the problem a bit and i thought i'd clarify it a > little bit just in case someone with a little more knowledge might get > interested :) > I have been using Blender to create 3ds files and then importing them to > osg using the importer. I have been creating the repeating textures to the > models by scaling the UV coordinates past 1 and that has been working > before. I have been trying to get the repeat from blender to work in the osg > but it's not working. So previously the way it worked was to scale the UV > coordinates. Now however the UV coordinates aren't repeating over 1. So does > anyone know if there has been a change in the 3ds importer regarding the > texture repeat? Changing from repeat to clamp? Tried to do a search but i > didn't find anything on it yet. > > In any case there seems to be a problem with UV mapping. > > Thank you! > > Cheers, > Sami > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=39404#39404 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- jOan
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