Hello Sami,

This should be corrected by this just posted submission:

*file lib3ds_material.c*
*
*
static void
initialize_texture_map(Lib3dsTextureMap *map) {
*    map->flags = 0x00;*
    map->percent = 1.0f;
    map->scale[0] = 1.0f;
    map->scale[1] = 1.0f;
}

Regards

Joan Abadie

2011/5/16 Sami Moisio <smoi...@lut.fi>

> Hi,
>
> I have been investigating the problem a bit and i thought i'd clarify it a
> little bit just in case someone with a little more knowledge might get
> interested :)
> I have been using Blender to create 3ds files and then importing them to
> osg using the importer. I have been creating the repeating textures to the
> models by scaling the UV coordinates past 1 and that has been working
> before. I have been trying to get the repeat from blender to work in the osg
> but it's not working. So previously the way it worked was to scale the UV
> coordinates. Now however the UV coordinates aren't repeating over 1. So does
> anyone know if there has been a change in the 3ds importer regarding the
> texture repeat? Changing from repeat to clamp? Tried to do a search but i
> didn't find anything on it yet.
>
> In any case there seems to be a problem with UV mapping.
>
> Thank you!
>
> Cheers,
> Sami
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=39404#39404
>
>
>
>
>
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>



-- 
jOan
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