It looks like a problem with OSG to me. OSG should be using glVertexAttribIPointer instead of glVertexAttribPointer when dealing with integer attributes.
See: http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=296704#Post296704 Not sure this is the actual problem but it looks like it. Cheers, Fred ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39414#39414 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

