robertosfield wrote: > I didn't even realize there was a glVertexAttribIPointer... so yes > this does sound like it will be the issue. Either > osg::Geometry::drawImplementation or osg::State will need to be > adapted to detect the use of the interger array and use the > glVertexAttribIPointer. Feel free to dive into the code and add this > handling.
Thanks. I actually didn't know this either. OK I'm going to look at the code, I think I should be able to make this change. Cheers, Fred ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39456#39456 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org