robertosfield wrote:
> I didn't even realize there was a glVertexAttribIPointer... so yes
> this does sound like it will be the issue.  Either
> osg::Geometry::drawImplementation or osg::State will need to be
> adapted to detect the use of the interger array and use the
> glVertexAttribIPointer.  Feel free to dive into the code and add this
> handling.

Thanks.
I actually didn't know this either.
OK I'm going to look at the code, I think I should be able to make this change.

Cheers,
Fred

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