Hi,

I have a large number of 3d models(1000's), each model has dozens of textures 
in bmp format at 1024. I want to try to automate a process that will lower the 
resolution and merge the textures so I have less textures whilst maintaing the 
uv coords. Is this possible using OSG? I have seen mention of the Texture Atlas 
class, is this able to do this?

Also is it able to change the texture format to jpeg or dds?

... 

Thank you!

Cheers,
karl

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